In the first several drafts of The Drogue, I had included scramble as a more significant part of the storyline, but as things got whittled down, all the scramble scenes got cut. All that's left are a few references to it and nothing more, which is just super depressing in some ways, since I spent a bit of time coming up with it in the first place. But it can live on in the beauty of the world wide web.

So, dear reader, if you are the slightest bit curious as to what scramble is, here is the official run down.


  • Offensive Players:

    • Center Runner

    • Left Runner

    • Right Runner

  • Defensive Players:

    • Goalie

    • Left Scrambler

    • Right Scrambler



  • Scram: the ball used for scoring and defensive maneuvers. It must only be touched with a taug or scramsticks, because it is enchanted to affect the players when touched with something other than those two pieces of equipment.

  • Scramsticks: long netted sticks used to catch and throw the scramball by scramblers.

  • Taug: a glove all players wear for protection from the magic imbued into the scram.

  • Flyer: Either a broom or skyboard is required for play, though it is not required for players to stay on their flyer. Runners tend to favor brooms, which allow for greater speed; scramblers tend to favor boards, which allow for greater maneuverability.

  • Safety gear: players must wear helmets.

  • Field: the game is played over a grass field 150’x300’. On either side is a 20’ square that hovers 10’ off the ground.


How to Play:

  • A match is 100 minutes long, consisting of two halves, each one 45 minutes long with a 10 minute halftime. Each team gets one 5 minute timeout per half.

  • Before the start of the match, referees determine the rules for the game, including penalties and enchanting the scram. Every match has different rules, that may change throughout the match and are not disclosed to the players. Players are responsible for figuring out the rules for themselves during the course of the games; players may divulge the rules to other players, but, defensively speaking, it must be done without divulging them to the other team.

  • Each team is assigned a side of the field with a goal to protect.

  • Each shot is worth one point.

  • The primary objective of scramblers is to defend the goalpost and slow the other team’s runners by hitting runners with the scram.

  • Goalies are the last line of defense against runners and guard the goal.

  • Before the match, a coin is tossed and the winner of the coin toss is given the scram. A scrambler from that team starts the match by tossing the scram into play by hand or using their scramstick. The other team does the same after halftime.

  • After each point, the scoring team surrenders the scram to the scrambler from the other team, who then restarts gameplay by throwing in the scram.


Penalties and Rule Variations:

  • Outside the rules and procedures previously listed, there are no standardized rules for scramble. The rules decided by the referees can alter any unstipulated aspect of game play, including (but not limited to):

    • Out-of-bounds restrictions

    • Length of time a player can hold the scram

    • Team goals (the team’s goal may switch at any time determined by the referees, though at all times, both teams must have a goal)

    • Team size (this is rare, though can happen)

    • Scram enchantments or what happens when the player touches the scram with something other than the taug or scramstick. More often, they are detrimental to the player, but are sometimes given as an enhancement. Here are some examples, but are by no means an exhaustive list:

      • Shrinks

      • Forces the player upside down

      • Blinds the player

      • Switches the team’s goal

      • Player transformation

      • Freezes

      • Give the player invisibility

      • Change speed (faster or slower)

      • Strength weakens or strengthens

      • Freezes everyone but the player or freezes the player